![]() ![]() Chris Shive of Hardcore Gamer rated the game 3/5 points, calling it an "enjoyable" game with a " Silent Hill vibe", but not a killer app. He called the story a "slow burn", while comparing the stealth mechanic to Metal Gear Solid, and remarked that using the flashlight as a weapon was a "cool" way to avoid using guns. Ĭhris Carter of Destructoid rated the game 7/10 points, calling it short, but mostly engaging. The game received an aggregate score of 68/100 on Metacritic, indicating "mixed or average" reviews. The man then disappears, leaving the teddy bear behind. They thank the old man and Emily gifts him her teddy bear before they use the cable car to return to the real world. He uses them to create a second ticket, allowing both girls to return to the real world. If Sally helped free all the imprisoned inhabitants throughout the game, the man discovers the scraps of paper that she received from the freed inhabitants, which are from the real world.Emily returns to school as posters of Sally are now seen on display around school. ![]() The nightmare world disappears, taking Sally with it. If Sally chooses to save Emily, she hands Emily her ticket and forces her into the cable car, remaining behind as monsters converge on her and the man.Feeling guilty, she continues to hang posters of Emily despite knowing what happened to her. If Sally chooses to save herself, she leaves Emily behind and escapes back to the real world alone as monsters converge on Emily and the man.Sally must decide who should remain behind. As they return to the cable car station, the old man reveals that they each need a ticket in order to leave the nightmare world and they only have one. With the help of the old man, Sally rescues Emily, who reconciles with her. Once Sally finds Emily, she expresses hatred towards Sally for not helping her in the past when she was bullied before being captured by a giant monster and taken to the mine. She finds Emily there along with a mysterious old man who urges her to help Emily. After school bullies cause her to crash her bike, she boards a cable car and enters a nightmare world full of monsters with dark parallels to her bullying. She has been hanging posters of Emily around town. The game's main character is Sally, a young girl who is trying to find her missing cousin, Emily. The game includes light elements of puzzles and combat. Sally uses a flashlight as a weapon, although she later acquires a fire extinguisher as well. The gameplay revolves around sneaking past enemies while trying to escape the nightmare. Gylt received mixed reviews from critics, who called it enjoyable and praised the graphics, but said that it lacked excitement. It received a multiplatform re-release on July 6, 2023. It was notable for being one of the few Stadia-exclusive titles, causing it to be temporarily unavailable for sale upon that platform's shutdown in 2023. It was released on Novemfor Google Stadia. Gylt is a survival horror video game developed and published by Tequila Works. PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Windows.It’s a good message for kids and adults, but there are less scares for the latter. Those games are actually scary though, and it feels less like Gylt is trying to spook you than to scare you straight, implicating even nice kids in the harm done if they don’t stick up for their friends who are being bullied. Taking in each new environment is a lot of fun, as objects like arcade cabinets and school lockers are rendered in a stylish way that’s akin to popular titles like Little Nightmares and Inside. Their world is dangerous, but in a kid-friendly way - at least, older kid-friendly - that feels more Halloween night than all-out horror. Sally and Emily wouldn’t look out of place in a stop-motion animated film like James and the Giant Peach (though they most remind me of the kids from the Puffs Tissues commercials). It helps that the art style is just right for this kind of double-A game. ![]() I’ve always found it immensely satisfying to get introduced to a space and then explore until it makes sense, finding keys, unlocking doors, and grabbing useful items, and Gylt is that kind of game. Each area is spatially coherent, with a map that starts black and fills in each room with color as you explore it. I get it intellectually, but I much prefer Gylt’s approach. ![]() Its geography is ever changing, using the player’s inability to get a grip on where they even are as another vector for horror. That series, though occasionally good, represents a lot of my frustrations with modern horror games. After reviewing Layers of Fear last month, I found Gylt incredibly refreshing. And the exploration is a breath of fresh air. ![]()
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