![]() The stages are 3D with some retro inspired texture work, with the enemies and special effects generally 2D based. This game goes the route of an old school shooter visually, to match up with the rest of the package, yet manages to pack in enough modern techniques that it doesn’t look out of place at all. Only real omission would be multiplayer, tho I never once felt like it’s needed really, but something like a coop survival mode would be nuts on a shooter like this. It’s not an easy toolset to get to grips with, but is complex enough to allow to allow for stages as good as the main game. This allows the community to build & share levels with other users, requires a sign up to access levels from others, which will no doubt offer some hand picked by the developers too. The main addition to longevity would be the level editor. ![]() The games games campaign does offer more than a simple linear route, with the shards collected during stages occasionally opening new areas in previous sections or alternate paths that can offer new challenges to play. So as expected, there isn’t really a sweeping narrative to distract you from what needs to be done. ![]() Protagonists in boomer shooters don’t need to pontificate as to what or why they’re in the situation they are, they just need pointing to the direction of the nearest antagonist. ![]() Prodeus takes place in a world of the same name, with the player taking up the role of a corruption within this world that just seeks to destroy its creator and all those poor souls that get in the way. ![]()
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